Showing posts with label base. Show all posts
Showing posts with label base. Show all posts

Monday, 5 December 2016

[GGS CONTEST 2] Painting the urban base

Let's continue with the Zombie diorama for the GGS contest 2.
For the base painting, I'm using the washes techniques diluting my colors as most as possible to reduce the opacity and let the Black& White priming works alone.
I start with the right side of the wall, painting the bricks in brown orange. Once finished, I increase the shades (in the up right part of the wall) with washes of transparent black (Warcolours)  and then add some lights with drybrush of warm grey on the illuminated part of the wall.


For the left part of the wall, I've worked mainly with succession of washes of Ocre and warm grey.
I've also painted the central pipe with metalics.
The ground has been painted with blue grey and then with glazes of warm grey for the lights and black for the shades. I used a very large brush for this job, of course with an airbrush the job would be easier, nicer and quicker but I had to adapt me.



I've finished the base painting with the door painted with washes of green and Transparent black. I've added some extreme light on the glasses and painted the zombie's arm in monochrome scheme.
Then I've added the details to make eveything more credible. So a lot miniature printables applied with PVA glue. As everything was still too clean, I've designed some graffitis. I've use some google images for the inspiration, nothing too fanzy anyway, the goal was to make the aspect of the wall dirtier not painting super defined design.


Once applied all the details on the wall, I've worked again on the shades and applied large washes of transparent black in coherence with the overall lightning of the scene.
Finally the final touches: some mini mewspaper and flyier on the ground, painting of the garbages, some dark sepia washes (secret weapon) around the garbage to simulate some dirtiness and finally a little bit of artifical water from the pipe to the gutter. And it's done!
I'm very satisfied of the result. Now I have a lot of jobpainting to do with the zombies to finalize the scene.  






Wednesday, 23 November 2016

[GGS CONTEST 2] Building the urban base

Here some update of the diorama.
As you can see I've finished the base building.
I've spend a lot of time trying different minis position on the base. Actually I wanted to put  more zombies but I was not happy with the results because the horde created a wall between the survivor and the viewer making the diorama difficult to read.
So at the end, I've choosen to reduce the number of undead and open the visual on the three heroes also because they are the main subject of the contest, it's important to create a good focus on them.

Once decided the position, I took away the survivors, fix the zombies and prime the entire diorama in black. Then using white spray I've placed the light at the center of the diorama to create an artificial lightning from above. I'm very satisfied with the result. It's exactly the effect I wanted:
A strong light on the survivor in contrast with the rest of the diorama immersed in the night darkness.


Ok, now I suppose I need to put some colors on it. See you soon.


Friday, 11 November 2016

[GGS CONTEST 2] buidling urban base 1


It's time for the next GanGeekStyle contest. This time the theme is very fun:
The Good, the Brute and the Nut.
As usual, the miniature's scale are limited to 25 and 32 mn  but the environment and the presentation are free.
Because I had a lot of fun painting Hasselfree miniature for Zombicide during this last months, I've decided to make a diorama with the same object: survivors versus zombies.

So I've selected 3 minis from the Hasselfree catalogue.



But before starting with the painting of the three heroes, I must build and paint my base which needs to be accurated and elaborated if I want my diorama works.
Urban environment of course. My idea is to create an alley by night with illumination on the heroes in contrast with an horde of zombie in the darkness.
Here some pics of the WIP. as usual I've used a lot of coating to create the texture. It seems quite simple and empty right now but adding the zombie minis (from Zombicide) and some garbage on the streets, the whole stage should be credible.