I've started with the face because it will be the focus of the scene, I wanted to be sure to do the best as possible since the beginning of the process before painting anything else.
_ The face is very expressive, it means that the sculpture is full of details and wrinkled. It means also that I had to think about how the colors change with the expression. Usually, when you're angry or under pression, your face is more reddish due the blood flow. So I've played a lot with glazes to create saturation and contrast not only between lights and shades but also between reddish area versus the rest of the face.
My palette was full of colors, red, yellow, blue, violet trying to create different hue following the area. Warmer around the eyes, nose and cheek, cooler on the down part.
Coming back to the miniature painting, I had to follow the same process and adapt the lightning of the face to the general light source direction. That's why the face seems maybe a little bit brighter than it should because it's fully exposed to the frontal light source.
I have the feeling that this lightning choice will make me crazy with the armour paintjob....