Friday, 15 July 2016

[Reaper Pathfinder] GGS painting contest- Painting Valeros (flesh)

I've started with the face because it will be the focus of the scene, I wanted to be sure to do the best as possible since the beginning of the process before painting anything else.
Some consideration:
_ The face is very expressive, it means that the sculpture is full of details and wrinkled. It means also that I had to think about how the colors change with the expression. Usually, when you're angry or  under pression, your face is more reddish due the blood flow.  So I've played a lot with glazes to create saturation and contrast not only between lights and shades but also between reddish area versus the rest of the face.
My palette was full of colors, red, yellow, blue, violet trying to create different hue following the area. Warmer around the eyes, nose and cheek, cooler on the down part.

_ As described in my previous article about the base building, I didn't choose the usual zenithal lightning for Valeros. The reason is that the background of the scene is a dungeon. There is no reason the lighting come from above in an closed environment, instead I've choosen a frontal lighting because we presume that the light source comes from the foes facing Valeros.
Yes I know it seems complicated but actually with you watch the draft of the base and how are placed the shadows, the direction of the lights is clearer.
Coming back to the miniature painting, I had to follow the same process and adapt the lightning of the face to the general light source direction. That's why the face seems maybe a little bit brighter than it should because it's fully exposed to the frontal light source.

I have the feeling that this lightning choice will make me crazy with the armour paintjob....

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